Showing posts with label gatecrash pre-release. Show all posts
Showing posts with label gatecrash pre-release. Show all posts

Tuesday, January 29, 2013

WEEKLY ROUND-UP! 1/21-1/27/13.

WEEKLY ROUND-UP PRESENTS
"DEAL WITH IT!" WEEK!

7. WORD OF THE DAY! 1/22/13. The Great Chain of Being.

"Human beings in a mob/ What's a mob to a king? What's a king to a God?/ What's a God to a non-believer who don't believe in anything?/ Will he make it out alive? Alright, alright, no church in the wild."
6. NERD CULTURE SMACKDOWN! POKEMONS OF THE WEEK #2 Politoed & Slowking

I somehow forgot to do a Pokemon of the Week article in the weekend before last so I made sure catch up. I like writing the articles, even if they're sorta shallow.
5. MUSICAL MON! SUPER MARIO RPG PLAYING GAME GRUMP ANDROIDS!

The trailer for Cyberpunk 2077 was the highlight of last week's Musical Monday--check it out.
4. WTF WED! UNAIRED EPISODE: DEXTER'S RUDE REMOVAL!

This was a kick in the jaw of the face of the body of our nostalgic childhood. I watched it about three times last week and still have trouble believing it existed.
3. NERD CULTURE SMACKDOWN! POKEMONS OF THE WEEK #3 Crobat & Swoobat

Instead of using the random generator, my friend Zach chose Swoobat and I went from there.
2. WORD OF THE DAY! 1/26/13. Rubble.

I wrote this article before the big pre-release as a way to get excited about the event, my choice of Gruul, and to share some of my MTG passion with you guys. My advice to anybody out there wondering if they should try Magic is to go to do a little research and go to a pre-release event.
1. MIXED BAG. SHADOW COMPLEX REVIEW!

Anybody out there got another opinion about the slightly generic but fun Shadow Complex?

TABLETOP TALES: GATECRASH PRE-RELEASE!

TABLETOP TALES PRESENTS
MY GATECRASH PRE-RELEASE!

To check out my other decks, hit the link below:


This article serves two purposes: To share the nerd entertainment around with anyone who might find it interesting and, in this case, to share my experiences with my fourth pre-release.


You can find Magic Cards in super stores (Ex. Walmart, Target) but the best place you can buy your cards, meet other players, and play in events is at your local comic book store or hobby shop. I buy most of my cards at The Comic Cellar. Here is a link to its Google Maps location at 3620 Austin Peay Highway #2 Memphis, TN 38128.

And here is a link to Comic Cellar's Website

I took part in the Gatecrash pre-release on January 27th, 2013, at The Comic Cellar. It cost me $30 ($25 if I had signed up earlier) to sign up and, for that fee, each player recieved 6 boosters packs, including a special booster pack for a chosen guild-- including Orzhov (White-Black), Dimir (Black-Blue), Gruul(Green-Red), Boros (Red-White), and Simic (Green-Blue) (symbols pictured above)-- a promo card for your guild (which you could use in the event) and with the materials each player was expected to build, with all the lands they needed, a no less than 40 card deck.  They were 5 one-on-one matches, each a best of three rounds, and a ranking (the top 16 get increasingly more packs until you get to 1st place which gets a whole box of packs). Each player also received a "pity" pack at the end of the day. All together, the event was well worth the admission fee, and a blast that began at 10 AM and went late into the afternoon.

We also got a life dice unique to our guild, a sticker of our guild symbol, a letter from our guild leader, and an achievement card.

Gatecrash is the second part of the Return to Ravnica set, continuing a trilogy of set releases to end with the spring release, Dragon's Maze. This expansion set pushes the plots developing in the massive city plane of Ravnica forward with evidence of the Guild Compact breaking down as all the guilds seem to be conspiring with rumors of Niv Mizzet, head of the Izzet Guild, up to something big involving some sort of maze. The first card set that took place in Ravnica was introduced in 2005 and was a very popular setting. Ravnica has several minor themes, from the artistic and flavor themes of cities and technology, to a mechanic for each of the guilds.

Some of the cool mechanics and themes to look forward to with Gatecrash include special lands (gates and shocklands), land enchantments, multi-color spells, and new mechanic for each guild:

Extort (Orzhov, Black-White) - Found on creatures and enchantments. (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)
Cipher (Dimir, Blue-Black) - Found on sorceries and instants. (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Bloodrush (Gruul, Red-Green) - Found on creatures with X being a variable cost, Y/Z variable bonus to power/toughness, and Q being a possible added effect. (X, Discard this creature: Target attacking creature gets +Y/+Z and Q until end of turn.)
Battalion (Boros, White-Red) - Found on creatures with X being a variable effect like creature getting a power/toughness and ability bonuses until end of turn & other effects. (Whenever this creature and at least two other creatures attack, X.)
Evolve (Simic, Blue-Green) - Found on creatures. (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
My ending record, unfortunately, has taken a dip; with two wins and three losses. I'm not sure if it was bad luck, the fact that I lost a night of sleep, or my pool of cards. I didn't place near the top, but I still had a great time. If there is anything I could have done better it would be have about four more creatures since, on reflection, I didn't have enough frequent creature drops. I definitely rocked and rolled as I said I would in the article I wrote before the event (check it out here) and to discuss that let's look at my...

MY GATECRASH PRE-RELEASE DECK:
RED-GREEN-BLUE EVASIVE AGGRO!

I think I was inspired by the fact that I was torn between going with Gruul or Simic with which guild to rock in the Gatcrash pre-release or the fact that I had some pretty sweet blue spells that would help me evade blockers and hit my opponents full force with my big stompers. Its funny that I mostly played two-colors in the last pre-release, with some three-color exploration of bant, but in this pre-release I really pushed it thanks to having a pretty decent mana base (two guildates and two keyrunes) that allowed me to play what I wanted to play and, while I had some trouble with it, I loved playing RUG Aggro!

The only question I have now is... what the heck am I gonna play in Dragon's Maze? In that set, every guild is an available option with an interesting twist-- secret guild alliances so that I'm thinking you wind up playing three colors. Now, I gotta wonder, do I choose Selesnya or Gruul?

Anywho, I don't have much to say, but I'm glad to have played what I played and wouldn't have changed much (but perhaps my pool of cards). Keep reading and check out what spin I had to spin to play this three color deck..

Saturday, January 26, 2013

WORD OF THE DAY! 1/26/13.

rubble [ruh-buhl]
noun
1. Broken bits and pieces of anything, as that which is demolished.
2. Any solid substance, as ice, in irregularly broken pieces.
3. Rough fragments of broken stone, formed by geological processes, in quarrying, etc., and sometimes used in masonry.
4. Masonry built of rough fragments of broken stone. 

 EX.  Gather round the fire and listen up or I'll throw you into the fire.Today we're talking about this weekend's pre-release, on the 26th and 27th, for the newest MTG set and second part of the Return to Ravnica Block, GATECRASH! I explained how I felt about choosing those pacifists gardeners last time with my Selesyna article (CLICK HERE) and this time I went with the Alpha guild, Gruul! This is the guild to choose if you want to live by only two commands from our leader, the cyclops Borborygymos, "Crush them!" and "We eat!" This guild is about crushing your opponent with your superior might-- unlike Selesnya's focus on cooperation and the greater good, the Gruul Clans don't focus on anything but freedom. In our guild, might = right. Lemme explain what I'm looking forward to.

Instead of looking at the Gruul Charm (which I like but don't really love like I do Selesnya Charm), lets look at the Gruul Guildmage! Every guild has its own guildmage and Skarrg definitely represents what his guild is all about-- first, Gruul's gonna have the biggest creatures (which need trample to really shine), secondly, Gruul knows how to use lands (ramping up, using them to make creatures, and using them to burn (cuz thirdly Gruul loves to burn). This is the guild to choose if you wanna be roflpwn your opponent's with big fat sledgehammers until they're a pile of rubble. This bloodlust needs a little boost and that's what Gruul's new mechanic is all about!

Ghor-Clan Rampager is probably my favorite card with the Gruul mechanic Bloodrush. Bloodrush allows you to trade a creature, usually for a bargain price from your hand, for a boost to one of your attacking creatures. This would seem like a drawback except for the fact that this mechanic cannot be countered by spells and Gruul has ways to creatures back from the graveyard. Turning your fatty monster into an even fatter monster to crush everything in its path is what Gruul is all about because its what green/red is all about!

I'm hoping that Gruul is gonna do what G/R does best-- giving you the fattest creatures with the best advantages in combat. The most important part of that formula is red and green's ability to ramp up mana, ramp up destruction, and crush everything! Green and Red are about instinct, passion, impulse, and with two most aggressive colors in my arsenal I should be able to see a millions faces and rock them all!

Like our Alpha says, "Not Gruul? Then die!"