Friday, July 11, 2014



Today I'm doing something a little different; sharing some detailed custom stuff I made for my Tabletop RPGs I run. As many of you probably know, for about half a decade now, me and my friends meet up about once a week to play Dungeons and Dragons, board games, video games, etc, and, once again many of you know this, I've shared content before. But I don't think I've shared like detailed mechanical stuff about my settings. So here, let's talk a bit about my newest setting...

I love Skyrim. But, ironically, it somewhat put a damper on two Dungeons and Dragons setting/campaign ideas I had swirling around in my head since as long as I've been developing my own settings/campaigns for Dungeons and Dragons:

1. It made me put off my Viking setting for a couple of years.

2. It kept me from making a campaign about dragon invasion.

Eventually, I made my Viking setting. The setting is based on the very first Dungeons and Dragons setting I ever made and I'll tell you guys about it another day.

Today, we're talking about dragons.

In my newest setting, Nyumeneera, dragons and "dragon-touched" races are an important element and theme. After all, the chromatic dragons and their servant races are part of the Tytanyan Pact, the most powerful empire that the world has ever known:

The dragons of Smolder, led by Red Typhon, live a decadent lifestyle where their chief concerns are maintaining their wealth from the mines of the island they inhabit and maintaining control over the prisoner/slaves/servants that work the mines. In order to maintain control, the dragons have three races that make up an administrative class in their society. The whip-cracking kobolds, the militant dragonborn, and the cunning and manipulative guivre.

These custom races are compatible with Pathfinder and, if you want to check them out in detail, there are links after the jump (hint: the links are under the pictures).

Thursday, July 10, 2014

WORD OF THE DAY! 7/10/14!

sequelitis [see-kwel-ahy-tis]
1. The tendency of a well-received work to spawn sequels and spin-offs, with, more often than not, increasingly inferior results.

EX. Egoraptor has opinions. Some of his opinions in the Sequelitis Series come off as the rantings of a biased critic complaining that modern games aren't the same as the games he grew up with as a kid.

After all, he has a tendency to not appreciate the competent elements of a game that he doesn't like and write off entire series or even genres if they don't fit into his cookie cutter definition of "good games" (which only include broken NES games and circle-jerking indie games that are "cool" to like). On the other hand, he has some pretty decent insights into game design that come from taking a critical eye past the surface elements (this game sucks) to the mechanic and design decisions that make a game (this game sucks because...). This means his videos are worth watching for some good points about how sequels tend to constantly recycle design elements from the previous titles in the series, to the point where those design elements are inbred and unnecessary, and basically how game designers often sacrifice good design for making sure the game hits all of the notes that the audience expects. This sequelitis can either lead to fatigue, even if the sequels are somewhat well-designed (looking at you Assassin's Creed), or quickly become a broken series (Sonic the Hedgehog).

Ultimately, while Sequelitis is a good series, just be weary that Egoraptor is the sort of gamer that doesn't like any amount of tutorials (leading to some frustrating experiences for his Let's Play audience when he blames a game for being "poorly designed" instead of blaming himself for being too lazy to pay attention when the game tells him how to do something) and just expects every game to be designed to teach you play like Mega Man X without appreciating that, as games become more complex than X, tutorials are sometimes necessary.

If I'm just ranting, I apologize. You can thank Ego (or my own ego) for my pontification.

Wednesday, July 9, 2014


I love KotH. What? You've never heard of KotH? Don't pull a Peggy, do a Google search, and pretend you know everything about KotH or that you have a recorded VHS collection of Mike Judge's works. King of the Hill is one of the best animated sitcoms of all time, very under-appreciated, and is probably the best approximation of American life since Arthur Miller's Death of a Salesman. Oh! Now you're accusing me of hyperbole! Well you know what!

That's my purse! I don't know you! GROIN KICK!

P.S. In all seriousness, King of the Hill is amazing. It starts out slow but is a show that was, unfortunately, taken out in its prime. It is somehow simultaneously more ridiculous than most American sitcoms and yet, while animated, is still a great example of art imitating life.

P.P.S. Why are you still reading this? You ain't right.

Tuesday, July 8, 2014

WORD OF THE DAY! 7/8/14!

losers [looz-ers]
1. "I mean, like, folks that have lost stuff."

EX. I may be a loser but, if I'm excited for anything this year, I'm stoked to see these losers, the Guardians of the less than a month!

I already have a plan about who and where and when I'm going to see it. Well, part of a plan. Like twelve percent of a plan.

P.S. Looks like Mugatu from Zoolanders is having a comeback!