Saturday, January 26, 2013

WORD OF THE DAY! 1/26/13.

rubble [ruh-buhl]
noun
1. Broken bits and pieces of anything, as that which is demolished.
2. Any solid substance, as ice, in irregularly broken pieces.
3. Rough fragments of broken stone, formed by geological processes, in quarrying, etc., and sometimes used in masonry.
4. Masonry built of rough fragments of broken stone. 

 EX.  Gather round the fire and listen up or I'll throw you into the fire.Today we're talking about this weekend's pre-release, on the 26th and 27th, for the newest MTG set and second part of the Return to Ravnica Block, GATECRASH! I explained how I felt about choosing those pacifists gardeners last time with my Selesyna article (CLICK HERE) and this time I went with the Alpha guild, Gruul! This is the guild to choose if you want to live by only two commands from our leader, the cyclops Borborygymos, "Crush them!" and "We eat!" This guild is about crushing your opponent with your superior might-- unlike Selesnya's focus on cooperation and the greater good, the Gruul Clans don't focus on anything but freedom. In our guild, might = right. Lemme explain what I'm looking forward to.

Instead of looking at the Gruul Charm (which I like but don't really love like I do Selesnya Charm), lets look at the Gruul Guildmage! Every guild has its own guildmage and Skarrg definitely represents what his guild is all about-- first, Gruul's gonna have the biggest creatures (which need trample to really shine), secondly, Gruul knows how to use lands (ramping up, using them to make creatures, and using them to burn (cuz thirdly Gruul loves to burn). This is the guild to choose if you wanna be roflpwn your opponent's with big fat sledgehammers until they're a pile of rubble. This bloodlust needs a little boost and that's what Gruul's new mechanic is all about!

Ghor-Clan Rampager is probably my favorite card with the Gruul mechanic Bloodrush. Bloodrush allows you to trade a creature, usually for a bargain price from your hand, for a boost to one of your attacking creatures. This would seem like a drawback except for the fact that this mechanic cannot be countered by spells and Gruul has ways to creatures back from the graveyard. Turning your fatty monster into an even fatter monster to crush everything in its path is what Gruul is all about because its what green/red is all about!

I'm hoping that Gruul is gonna do what G/R does best-- giving you the fattest creatures with the best advantages in combat. The most important part of that formula is red and green's ability to ramp up mana, ramp up destruction, and crush everything! Green and Red are about instinct, passion, impulse, and with two most aggressive colors in my arsenal I should be able to see a millions faces and rock them all!

Like our Alpha says, "Not Gruul? Then die!"