TABLETOP TALES PRESENTS
FABRICATI DIEM, PVNC: THE BUDDY COP CAMPAIGN PT. 1 Introduction
I love Dungeons and Dragons. I have been playing, more or less, once a
week for over two years and I don't ever plan to stop playing. Most of
the times I've played Dungeons and Dragons, I have been the Dungeon
Master. For those who don't know, a Dungeon Master is the guy who is in
charge of telling the story, determining what monsters and characters
the other players come across and, in essence, is the god of the world
the players explore. As an author, it gives me a chance to flex my
creative muscles.
Yet, while Dungeons and Dragons can breed a lot of original ideas, it doesn't hurt to fall back on familiar ideas, tropes and characters inspired by works of sci-fi fantasy. I find myself borrowing/parodying from all masters of the imagination; from L. Frank Baum to Walt Disney to Jim Henson and on. Yet, if there is on author that has had an effect on my dungeon mastering, story-telling and humor it is Terry Pratchett.
Terry Pratchett is my favorite author. Out of all the worlds I've visited in my reading, Discworld is the one I want to revisit again and again. Despite the fact that Terry Pratchett is a great satirist, poking fun and adapting everything from Hamlet to Conan the Barbarian, he is also the creator of some of the most endearing characters I've ever read. Somehow he managed to take the best parts of so many iconic characters, inject them with his own personal wit and insights, and create a world of characters that shine.
In terms of pure improvisational story-telling and role-playing, few of my campaigns have ever been as successful as the Buddy Cop campaign. I don't remember how it all got started, but it began unlike any other story I've ran. First of all, there were only two player characters and both were originally created as an homage to two of Terry Pratchett's characters, Carrot Ironfounderson and Angua. I made the characters on a lark.
First, up we got Carrot Ironfounderson. Pratchett's Carrot is the perfect model that we would all hope a cop would be; honest, diligent, trustworthy, kind and generous etc. An orphan raised by dwarves, he came to the city to become a watchman after he discovered he was human, and has quickly become one of the most well-known and liked figures in the city of Ankh-Morpork. He is considered the "most linear thinker" in Discworld, and is so naive that he doesn't even realize that he has been living above a brothel for several years, but one must not confuse being "simple" with being "stupid". Carrot is a great detective, a great problem solver, and if someone crosses his honest nature will find themselves in trouble fast. In my campaign, he was played by my friend Chris Baker who, despite never reading a single Pratchett novel, plays Carrot just as Pratchett intended. I handed him the character, which I made a paragon paladin, and he gave one of the most likeable role-playing performances I've seen from a gamer. Chris managed to play a goody-good character that was hardly boring and hardly incapable of solving problems. When it came to making the other character, it easy to say that things got a little bit more complicated.
How well did these two different characters interact and how did the adventure play out? Well, you'll have to check back later this week with Part 2: UNICORNS & ZOMBIES
To read my other Tabletop Tales, click the links below.
#1 YAMA HACHIYAMA
#2 THE STORY BOOK CAMPAIGN: THE LIZARD OF LOLZ Pt. 1
#2 THE STORY BOOK CAMPAIGN: THE LIZARD OF LOZ Pt. 2