Saturday, September 17, 2011

SCI-FI FANTASY FRIDAY! ACTION SOCIETY #2

Fantasy Friday


I play Dungeons and Dragons every Friday. That is to say I run a 4th Edition Dungeons & Dragons campaign every Friday set in the country of Beniro. As such I've decided to chronicle the hero's adventures from the perspective of different characters my friends play. Each week and each short chapter I will rotate the perspective so you can get a feel for all the characters. I will try my best to capture my friend's characters and the adventures they go on. I might change some elements but know I do it for the story.

A lot of the art I will be using is not credited, so if you know the artist, tell me and I'll label it appropriately.
THE ACTION SOCIETY
BOOK 1
Rise of the White Spider
CHAPTER 2
ARAMIL

Aramil, Half-Elf ranger and Stryder of the Red Oak Wood.
            The smell of the dwarf sitting next to him stung his eye socket, he wanted to lurch, but instead Aramil focused on other details of the inn. First, he closed his right eye, his only eye, and the other hidden under a tan bandage that he had wrapped around his head and tied at the back in a tight knot. The mouth came first as the stale taste of piss-poor ale and the bitter air of the Mud Rag lounged on the grooves of his tongue and teeth.  That smell, rancid and overpowering, the ancient dwarf had to have a terrible fungus, it covering up the scent of saw dust and vomit that rose from the floor. His hands rested on the counter, fingers tasting the cracks of the ancient wood, appreciating their age and flavor. His feet felt the dull rhythm of dwarf voices vibrate the souls of his feet through thin soles. It was warm and the sound of their gutter-talk and dealings weighed hotly in the air. He practiced shifting from one conversation to the other, his elven ears and human curiosity could be such a bothersome trait. He opened his right eye, green as rust, and the bright light slapped his eye ball as it caught the glare of a nearby lantern. He ignored the pain and took in everything. His senses needed to be at an all-time peak.

            He ducked and a chair smashed into the bartender across the countertop. Aramil slid to the floor, crouching, and pulled his bow from his back. A fat dwarf hit the floor with a soft grunt, face forward as Aramil tripped him with a careful swing of his bow. Tumbling over the dwarf, body in constant motion to the door, like a leaf falling between tree branches yet with more determination.

            His feet fell carefully as the gentle hooves of a moon stag on moss, all the while keeping his body low, swinging his bow around only to knock those in his way aside. Holding his breath, only exhaling when he made it under a table, and Aramil carefully calculated his position in reference to the door, his exit. He heard all four legs of the table scuff the stone floor and only barely made it out from underneath before it crashed to floor under the weight of two patrons locked in a violent embrace. 

            His hood fell down the back of his shoulders as he skirted his way around a hobgoblin in the arm lock of a red-faced half-dwarf.  He heard a metal breast plate fall to the floor with a klang and leapt up onto a table to dodge the half-dwarf’s grasp. He spun around and smacked him across the nose with the bow with a sickening THKT, as the half-dwarf fell back in a daze, only to regain his footing and lose sight of Aramil’s  banded mail as he rolled off the table and through the footfalls of the next brawl. 

            He rolled between two dwarfs, stepped on their ankles, and grabbed their beards in each hand. With a violent tug, their heads collided with a THD, and he left them in a heap as he made his way toward the door. Sweat dripped down his scalp to his unshaven chin as he saw his goal, the only obstacle a half-orc swinging a battle axe. He leapt, rolled, and as heard the grunt of a dwarven miner, ducked. Fat red drips of blood spattered onto his head, as he looked up, to see the half-orc standing there, axe embedded in his green chest. Aramil stood up, looked him in the eyes, and kicked the orc out of the doorway onto the stone street. 

He stepped over the body, only stopping to pull the attractive Dwarven axe from the fallen thug, before pulling his hood up and making his way down the street. He was ready.

Ready to repay his father’s debts and to make the bastard pay those owned to him. The man had abandoned him and his mother in the city of Beniro. He didn’t even remember his face, but his mother told him that Arin had given him his good looks. A good man couldn’t live on looks alone in Beniro. Perhaps, that is why his father left. His mother had told him the story a thousand times. 

Arin was much like Aramil. He was a ranger from the Red Oak Wood. Arin’s father, Arithir was a ranger, as we his father, and so on for as long as the Greenarrow Tribe had written the name of their people in the stars. Arin was a talented bowman but had left the red oaks of his family’s lands, against his father’s wishes, to become a vigilante. A Stryder, his mother told him time and time again.

A Stryder’s duty is to not only range his own land but to deal out just acts as far as he could go. His needs were that of the land and his riches were those in the stars above. His mother had told him that a Stryder could never settle down. That is why he left his only child and human mother to fend for their own without much word. That is what she believed.

Aramil believed it was far more selfish than that. His father was like many elf men who fathered half-elf children. Generally, half-elves had it luckier than any other half-humans, usually supported by both parents and sought out as the most charming company. Yet, some elf men could not bear a simple burden. A wood-elf like Arin could live well up to 300 years if he was lucky enough. He was already over 100 years old when he met Aramil’s mother and he would never age much more than he already had. Despite his age, he lacked wisdom or responsibility, and abandoned his wife and son for fear of watching them grow, shrivel and die before his time. That is what Aramil believed.

The day Arin had left Beniro, he had gotten a letter, just as Aramil had just gotten a few days before. In fact, the letter was from the same sender, King Duhkin Startooth of Doktham. It requested him to repay his debts for some service the King had granted him in his youth and so, a word or promise of return, he left his wife and infant son in their modest home. Arin had ridden out of the capital, Beniro, and to the North. To the North he went and to the North he had remained, without word, for almost 30 years.

Twenty-six years of waiting for a man who never returned, who left no inheritance, but left a hole unfilled. Yet, they were not fully abandoned. When word reached Arathir, the elf lord father of Arin, that his son had father his first grandson with a human lass he did not choose to ignore or spite them. He believed his son dead and wished his family no ill will. He sent gold and a letter. He told Aramil’s mother, Mawsha, that he would pay their rent and keep them well-fed with his coin until the boy was old enough to go to the Wood. Old enough came sooner than Mawsha had expected.

His grandfather came for Aramil when he was only a boy of fourteen, stubborn and angry, as he was taken from his life in the city. 

He was given no special treatment. His grandfather and uncles taught him the ways of the wood and their lessons were not easy. Their lessons were intended for an elven youth; a youth who would have spent a few dozen years playing, gambling and exploring his people’s protected lands. Aramil had only ever seen the wood once when his uncle visited the city when he was eight and insisted that he accompany him to the edge of the wood. He was a half-elf yet, in experience, all human. The lessons came at a cost for him. 

Twelve years of skirmishes with gnolls and hunting down monstrous owl bears had taught him the ways of the wood. Twelve years of watching the Seasons change, the elves not seeming to age a day, all the while he grew faster and stronger. Twelve years is all it took for him to catch up and become a full ranger. A ranger with one eye and a bow that had been passed down for generations and had more stories than could be told in a human life. He had lost his eye and perhaps that was the most important lesson of all. 

Then, a few weeks before, a letter made its way to the Red Oak. It told of debts owed by his father and of a king looking for a heroic fellow to repay those debts in exchange for wealth and honor. He cared not for those things. He had become a Stryder and his one eye saw many means to his ends.

He would find his father and make him pay.
 **
A rough map of Beniro. Several mentioned landmarks are highlighted.