Showing posts with label shooter. Show all posts
Showing posts with label shooter. Show all posts

Tuesday, November 11, 2014

WORD OF THE DAY! 11/11/14!



overwatch [oh-ver-watch]
noun
1. Military. In modern warfare, it is the state of one small unit or military vehicle supporting another unit, while they are executing fire and movement tactics. Such as a supporting unit taking a position where it can observe the terrain ahead, especially likely enemy positions.

EX. When I heard "overwatch", I thought of Crackdown.

Instead, we finally got the newest Blizzard franchise in almost two decades and Overwatch is special; a highly stylized class FPS in the vein of TF2 but with much more of an emphasis on mobility, special abilities, and, rather than a stable of basic classes, a variety of characters for players to probably unlock and fall in love with-- so sort of a MOBA approach.

The trailers, posted above, are definitely exciting.

It has a cyborg gorilla with glasses. I'm at least gonna download it.

Monday, September 15, 2014

MUSIC MON! IT IS MY DESTINY TO RETURN-- JUST ONE MORE BOUNTY!

I'm back, nerds!

It has been two weeks since I posted a blog and you're probably wondering where I've been (well, at some point, I like to imagine that you care enough or just have curiosity enough to wonder why you're not being annoyed by links to my blog) and I'd like to say I have a good explanation.

I actually do have some good reasons for my absence--involving family, personal health, and a general diversion of my time and attention-- but let's take the more humorous route and point out what I just spent the last week doing...

Playing Destiny.


On last Monday, rather than blogging or doing normal things, I tried to sleep the whole day so I could go to the midnight release of Bungie's new franchise, Destiny.

And I really like it.

From what I could gather, the game resembled a mix between Halo, Borderlands, and Mass Effect; Halo remains one of my most beloved franchises, for both nostalgic and legitimate reasons, Borderlands ate up a lot of people's time over the last few years, and the Mass Effect trilogy is, in my opinion, the best trilogy of RPG games ever made. Period. So, I figured, after nearly two years of neglecting to play any multiplayer games on my xbox, I decided to give Bungie's newest game a try on my outdated last gen console. And the result...

While many critics seem underwhelmed by the short campaign mode, dense AI, and other flaws, I generally have managed to enjoy my experiences and would say this is the closest thing to an MMO I've ever enjoyed. I actually wanna play it right now, but I decided to instead type this out. That counts for something, right?

I also watched a lot of brilliant episodes of the Simpsons recently thanks to it becoming syndicated on FXX. So, you know I've been spending my free time wisely.

BONUS: CONAN O'BRIEN SINGS "MONORAIL!" from the SIMPSONS

Thursday, November 24, 2011

NERD CULTURE SMACKDOWN! CALL OF DUTY: UNBALANCED WARFARE! Pt. 2

NERD CULTURE SMACKDOWN PRESENTS: 
CALL OF DUTY: UNBALANCED WARFARE


Call of Duty is my favorite FPS series and, in fact, last week I wrote an article about the top 11 reasons I love the COD series. Linked below are the three articles.



But I am also fair. Hell, when you're passionate about a game series, you're going to have gripes with it, and I have more than a few gripes with the Call of Duty series. Before we begin I want to list off the series, from COD 4 on, in order of how much I liked them from 1) being my favorite and 4) being my least favorite.

4. World At War, 3. Modern Warfare 2. Black Ops, and 1. Modern Warfare

And now here are the last six of the Top 11 Things I HATE About COD Multi-Player! Note: I consider myself a video game paladin and my least favorite things in games tend to be exploits and just overpowered weapons. M14 ---> The Paladin's Weapon!

6. SOUND-WHORING!
Modern Warfare 2 is responsible for items 6 and 4. Let that sink in a moment. Now, to be fair, the idea of "sound-whoring" is not exclusive to the Call of Duty series BUT it did actually add a perk to the game that enhanced.

Here is a fun-little definition.

sound-whore [sound-hohr]
verb
1. to use expensive headphones or surround sound speakers to enhance the sound in a video game for an unfair advantage.
noun
2. a video gamer who uses sound to determine his enemies location.

So, basically, sound-whoring is used by COD players to hear the footsteps of another player to determine their location and movement. In MW2, the perk Ninja allowed players to move more silently and Ninja Pro allows players to hear the movements of other with greater ease. Combing ninja pro with Turtle Beach headsets allow players to get an unfair advantage based on their ability to buy a non-standard headset and to train themselves in the "fine art of sound-whoring".

Solution: Never include a perk that allows a player to hear better.

5. DROP-SHOTS!


The ability to manipulate one's control scheme combined with the ability to go from standing to prone created a deadly combination in Call of Duty: Drop-Shots. Here is another cute little definition for your health!

drop-shot [drawp-shawt]
verb
1. to fall prone, in front of an enemy directly in front of you, and shoot them.
noun
2. the act or result of drop-shotting.

Now, the act of going prone in COD is in no way a problem. In fact, it is a viable and sensible action that helps a player get behind cover and snipe with a less vertical profile. Where going prone becomes drop-shotting is when a player uses COD's Tactical button-layout. This lay-out swaps the standard prone button "B" with the standard melee button "Tap Right Thumb-stick. This allows a player to go from standing to prone in a split second.

Few things are more frustrating than going to shoot someone and then seeing them fall from standing to the floor and shoot you. This problem is so bad that, generally, I aim for my enemies center body mass (usually the crotch) so if they go prone I shoot them on the way down.

Solution: Falling to the floor hurts; make a player take damage when they fall prone.


4. QUICK-SCOPES!


Last hyphenated title, I promise. Quick-shots is the other dastardly addition brought to us by MW2, crippled in Black Ops but brought back in full-force in MW3. Quick-Scopes turn Sniper Rifles from specialist long-range weapons to one-shot weapons of mass destruction. The problem here?

quick-scope [kwik-skohp]
verb
1. Video game. to quickly aim down the sights of a sniper rifle, auto-target an enemy, and one-shot kill them. Rinse and Repeat.

You can look down the scope of a sniper rifle faster than any gun in the game, most sniper rifles kill in one shot, and in console shooters guns have "auto-aim", to help compensate for the lack of precision given by a mouse, by having a character gun tilt toward an enemy near where they are aiming. The latter problem is pretty much vital to console shooters.

Solution: Sniper rifles shouldn't have auto-aim or, at the very least, lack auto aim on targets less than 20 feet away.

3. NOOB TUBES!


I'm sure a lot of COD players were expecting to see noob tubes take the top spot because it is one of the oldest complaints about COD. Grenade launchers are a deadly and powerful weapon going back to some of the older game shooters. So what did COD 4 do? Oh, include the grenade launcher as an under barrel attachment with two rounds and thus give players a no-skills, no-frills weapon of mass murder!


noob tube [noob-toob]
noun
1. Any grenade launcher under-barrel attachment in the COD series.
2. A weapon used by the cowardly and cruel, lacking any skill or forethought, and hated by many member of the COD community.

The reason a grenade launcher is so cheap and effective is that it can go over walls and has the same radius as, well, a grenade. Furthermore, just being hit by the ejected grenade can kill someone and with some perks you could have more ammo, find more ammo, or using One-Man-Army just switch classes so that you can have more grendades.

Few things are more frustrating than getting killed from across the map by a grenade launched from under an AK-74 U!

Solution: Limit the attachment to one round, decrease it's accuracy/effectiveness, or just remove it from the game.


2. ONE-HIT MELEE KILLS!?!


One hit melee kills are stupid. Unless you manage to stab someone in the lungs, heart, head, or throat they will almost always require more blows to kill them or, if they do die, it'll be from bleed out/ infection. Hell, there are cases of people being stabbed a dozen times or more and surviving.

The real problem is that very few weapons (Sniper Rifles, Explosives and Shot Guns) are capable of killing in one blow. It is infuriating when you are shooting someone in the body or face and they lung out and stab you. It is non-sensical. The real reason people hate this one-hit melee kill is because it a panic move people go to and has even been a ridiculously overpowered concept (I'll even admit to running around and stabbing people). Furthermore, the range of melee has over time sporadically increased but this is usually resolved and fixed.

Don't get me wrong. Melee is a viable FPS option but it just needs balance and the solution is incredible easy.

Solution: Make all melee hits take two blows to kill a non-injured enemy and/or the only one-hit melee kill should be when you catch an enemy from behind; other games included "assassinations" or animations of the player having to cut the throat of the other player's character.


1. BOOSTERS, CHEATERS, & HACKERS!

Imagine how easy it is to shoot a red blob!?!

These three species of gamers have caused more strife, frustration and headaches than any broken weapon, overpowered perk, or weak game mechanic could ever produce.

First, we have the boosters, who are players who collaborate to join each other's game, kill each other, and boost their levels. This kind of cheap bull is the reason that Modern Warfare didn't allow party chat! These players commonly use tactical insertions and pre-chosen spots to accomplish their devious goals but they're nothing compared to the next two categories.

Cheaters! This is something that is frustrating in all games but is harder to punish than in, say, boxing, where you have a referee ready to punish an athlete for poor sportsmanship. We can report them but sometimes its nearly impossible. Cheaters use any gaming exploit available; from hiding in walls, hiding in dark graphic errors, using weapon combos to create effects, taking advantage of game errors and just generally trolling other players.

The last species is the most dangerous. If Modders are the Jedi of the gamer world, their Sith counterpart are Hackers, as they both use their computing skills to change games. The only problem? Modders usually mod games to make them funner, creating new maps, game modes and sharing them with the community. Hackers modify multi-player games so that they can win unfairly, frustrate other players, and intentionally mess up the game. Hackers can ruin a game; case in point, Call of Duty 4 on the Xbox 360. It is almost impossible to play the game for very long without ending up in a game where half of the players can see through walls, kill you in one shot, or walk on air!

Solution: Report these three species of gamers to moderators, hunt them down in game and ruin their fun, and, most importantly, don't encourage/take part in this activity.

The biggest problem with any multi-player community are players who ruin the fun for the rest of us. Let your voice be heard in the community, tell the game makers what you don't like, make suggestions, refuse to participate in bull-crap and remind them if game is broken YOU CAN STOP PLAYING IT! FIGHT BACK!

ITS YOUR CALL to DUTY!



Sunday, November 20, 2011

NERD CULTURE SMACKDOWN! CALL OF DUTY: UNBALANCED WARFARE! Pt.1

NERD CULTURE SMACKDOWN PRESENTS: 
CALL OF DUTY: UNBALANCED WARFARE


Call of Duty is my favorite FPS series and, in fact, last week I wrote an article about the top 11 reasons I love the COD series. Linked below are the two articles.



But I am also fair. Hell, when you're passionate about a game series, you're going to have gripes with it, and I have more than a few gripes with the Call of Duty series. Before we begin I want to list off the series, from COD 4 on, in order of how much I liked them from 1) being my favorite and 4) being my least favorite.

4. World At War, 3. Modern Warfare 2. Black Ops, and 1. Modern Warfare

And now here are the first five of the Top 11 Things I HATE About COD Multi-Player! Note: I consider myself a video game paladin and my least favorite things in games tend to be exploits and just overpowered weapons. M14 ---> The Paladin's Weapon!

11. The TKO: The Nuke


Kill streaks were, in my opinion, one of the most interesting and fun ideas that COD 4 brought to the table (among the other ideas that helped change the FPS landscape) and the concept has evolved from game to game since. Originally, the Killstreaks were very balanced. UAV, Airstrike, and Helicopter, were simply and balanced. In Modern Warfare 2, they added the option of customizing your killstreaks which allowed everyone to receive lots of different kinds of visceral satisfaction from simply helping the team out with radar surveillance to riding in the back of a helicopter with a chaingun.

One of the killstreaks introduced was the Nuke. The Nuke takes my Top 11 spot because it encourages players to lone wolf it and play for the big killstreak instead of helping their team. Their teammates could be getting their ass kicked, while he sits in a sweet spot sniping. Then his team instantly wins. Sure, you could argue that if a single player gets 25 kills (it takes 75 kills to win a match of Team Death Match) would probably win anyway; hence why is is at 11.

But I ask you to imagine a scenario where one team is at 6000 kills and the other 5800. When a nuke happens, when the teams are that close, it is a frustrating moment for almost everyone except for the nuker (who is to victorious to care). Remember: Tactical Nukes Have NEVER Won a War.



Solution: Make the Nuke a viable action to mercy kill a match where one team has 50 more kills than the other team or, simpler, remove it.

10. HAPPY F***ing EASTER! : RESPAWNS



This one is kind of a mixed complaint. There are two ways that spawns can go wrong: spawn kills and random spawns.

The latter problem is usually not that big of a deal, especially on a large map, and the game usually does a fair job of trying to get you in a reasonable spot. But sometimes, the game drops you in just behind or just in front of enemies. The result? Either you get an extremely unfair kill or you get shot before you even  have a chance to defend yourself/evaluate the situation.

Now, as for spawn killing? COD is not the worst game, in my opinion, when it comes to spawn killing (that probably goes to Battefield with its big open maps, spawn sights and sniper rifles or Gears of War with its generally crappy map design) BUT it does happen, it is annoying, and even ridiculous. A big part of COD is grenades and knives and in Black Ops the art of tossing these objects across the map and killing enemies before they even get within a mile of you was perfected and while impressive, it is really annoying and really unfair.


Solution: Reprogram spawning so that players don't spawn near their enemies.


9. ALL DOGS CAN GO TO HELL! : ATTACK DOGS


I am sure we have all heard so many stories about fending off attack dogs from veterans and we all know that dogs can kill in one bite, right? Or maybe dogs were never common enough or threatening enough to mention as viable means of warfare. Dogs are for sniffing out for enemies, finding bombs, and patrol. Call of Duty would beg to differ.

Starting with World at War, Attack Dogs were introduced as a multi-player killstreak and zombie mode (probably inspired by the dog attack moment from COD 4) but quickly became something that to this day I find ridiculous. In WaW, the dogs were so effect, they were the highest killstreak! When the killstreak is used, a horde of dogs invade the map, and kill the enemies of the player who summoned them. They can be killed but can kill in ONE HIT! Furthermore, they glitch and kill through walls, attack in twos and threes, and on certain maps have and are the most effective killstreak.

The other major reason I hate attack dogs? I don't like having to kill dogs in a video game. A couple times in the campaign is enough but making me do it dozens of times is disturbing.

Solution: Make the dogs have to get to hits to kill a player or remove them.


8. SUPER GUN: OVERPOWERED WEAPONS


In every Call of Duty, as far as I can remember, there have been guns that were just superior in every title. Nothing is more frustrating than getting killed by the same weapon over and over and, when you complain about it, everyone tells you to quit whining and get with the program. I find this kind of thought to be lazy and cheap; hence why I almost always set rules for myself about which guns not to use, but in some of the titles it is hard to tell.

Luckily, starting with MW 2, but especially in Black Ops, thanks to the game extensive statistics it is easy to determine which guns are overpowered. For example, in Black Ops, I refused to use the Galil (an LMG that acts like an Assault Rifle), the AK-47 (the fastest gun in the game), and my least favorite gun in the title the Famas (faster than an Assault Rifle but more accurate than an SMG).

Some people will probably call me out on this complaint but I don't care. There should be a counter to every gun in these titles. Otherwise, we should all run around shooting each other with the same gun, on the same map, all the time. UGH!

Solution: More testing before releasing a game with quality control, listen to complaints from the community, and try to make guns have weaknesses and strengths.

7. EXPLETIVE! : THE COMMUNITY PROBLEM!



Once again, Call of Duty doesn't necessarily have the rudest community in FPS (some of the stuff I heard in Gears still surprise me) and it really is a problem in pretty much any community (at least COD fans don't go out of their way to harass Battlefield fans), but I think the crap hit the fan with Black Ops.


I had experienced swears and full on trolling in COD before, but this was less common because, hey, most COD players play in a party and chat with their friends (one of the reasons I love XBOX LIVE), and yet, in Black Ops, the rude people found a way to ruin everything again. How? Black Ops had highly customizable playercards, basically player emblems you could put on your weapons, and while some people used this to create art and interesting designs, others had to make their player cards speak for their foul minds. From female anatomy that would make your eyes bleed to animal sex, the images I had to see in those playercards was more offensive than anything I have ever heard over the mic.

Yet, just being rude and mean are as bothersome as foulness. I am always impressed by female gamers who put up with a hail of bull from the mouths of male players who almost always ask, "Are you a real girl?"


Solution: Well, this is one is really up to the players. Just because you're practically anonymous doesn't give you the right to be a total butt-hole.


NOTE: PT. 2 will be posted on Tues. or Thurs.

INNOVATION? THAT'S NOT COST EFFECTIVE!!!


Tuesday, November 15, 2011

NERD CULTURE SMACKDOWN! PRESENTS I LOVE CALL OF DUTY Pt. 2


11 Reasons I Love Call of Duty 6-1
(Note: I decided to leave any specific game off the list, otherwise COD 4 would probably be #1)
6. BOOM GOES THE EVERYTHING: VEHICLE MISSIONS 


From manning the turrets on a gunship to driving tanks to riding in the nose turret of HIND, Call of Duty is not known for its vehicles but when you get a chance to play in a vehicle driven mission it is a treat. The eye-in-the-sky-missions were the most delightfully destructive treats as you rain fire and judgement on your enemies from above. 


It would be great to see them make vehicles a bigger part of a multi-player mode or spin-off title some day.

5. EXOTIC LOCATIONS: MAPS & MISSIONS


Location. Location. Location. One of the innovations of the Call of Duty series was to first take the World War II setting into both fields of battle as Americans, British and Russians. This innovation was carried out further in the Modern Warfare series, and in MW2, had you jetting to warzones and bases in America, Europe, North Africa, the Middle East, and South America. It became clear that one of the things setting the Call of Duty series apart from its competitors was its use of locations. This carried over into the maps.

From the sweaty favelas of Brazil to the frozen research centers of Antartica, Call of Duty takes players to exotic locations and builds maps of all sizes and shapes and, though, to be fair, their maps are no where near as large as those in Battlefield, varieties. The maps have personality and everyone has their clear favorites. The following are my favorite maps for each game since COD 4 on:

COD 4: MW- The Bloc

COD 5: WaW- Castle

COD 6: MW2- Terminal

COD 7: BlOps- TIE: Summit/ Nuketown


4. MUTTONCHOPS AND MOWHAWKS: CAPTAIN PRICE & JOHN "SOAP" McTAVISH
In the tutorial mission of Call of Duty 4, you are a young rookie to the SAS, nicknamed SOAP, and you meet your leader and mentor Captain Price. Price is almost undoubtedly the descendant of a World War 2 hero character of the same name and is a cigar chewing badass. Price and Soap met up in Call of Duty 4 and have stolen the show ever since as the protagonists. Price is unstoppable and Soap is unkillable. Most importantly, the two have become strong comrades in a war against the bad guys. Bromance of the century.

3. SNIPER MISSIONS: "ALL GHILLIED UP" AND NO WHERE TO GO


Pripyat, 1996. It it set 11 years before the rest of the Modern Warfare series. You are Lt. Price. You and your partner are sent to assassinate an ultra-nationalist terrorist by the name of Zakhaev in Pripyat. Armed with a suppressed M21 and a ghillie suit, you and your partner crawl through radiated wastes of Pripyat to find a vantage point. All the while, you must avoid packs of wild dogs, enemy soldiers and snipers. When you reach your destination, you set up the shot with an M82, later reclassified as the Barret .50 Cal, and take a fire at one of the most dangerous men in the world.

This was the mission the demonstrated at Xbox 360's E3 Presentation in 2007. I was sold but I had little idea of how big the series would become and, that within the the next four years, the series would come to not only dominate the first person shooter market but become on the biggest series in entertainment history.

2. SHOCK AND AWE: THE STORY OF CALL OF DUTY



Call of Duty's Campaigns are like a Michael Bay movie. Now, I am not a big fan of Michael Bay's film but being a hero in one of his films would be incredible. If that's what Call of Duty does, it at least does it well. The big action moments and ridiculous twists that take place in the campaign settings are often imitated but never bested by the other games of the FPS genre and its a blast to play these fast pace stories out.


On the flip side, Call of Duty, doesn't lack substance and is known for moments of uncomfortable trauma that stick with you for ages. SPOILERS! In Call of Duty 4, in the part of the campaign where you play an American soldier, you witness the devastation of a nuclear bomb going off. The game then has you wake up, crawling along the ground, as everything burns around you. For a moment, you believe that you can make it and then you are taken by whiteness. In World at War, you are given the choice of killing a group of Berliners by Reznov with your gun or letting him kill them with a Molotov cocktail. In MW2, there is the infamous No Russian scene. In Black Ops, you try to assassinate Castro. The list goes on of moments that both trouble me and make me think.

1. MULTI-PLAYER: RANKING, CUSTOMIZATION, & POINT/KILL-STREAKS



 This is where Call of Duty makes it happen. Starting with Call of Duty 4, we were introduced to a new level of class customization relatively unseen on consoles, a system that ranked you based on your accomplishments as a players leveling you up until you do it all over again and gain prestige and a kill-streak system that rewarded you for multiple kills. Since 2007, this has evolved and grown from game to game by adding more customization, new modes of play, new types of kill-streaks and so much more. The reason COD's multi-player is so accessible and addictive is a fast "carrot on a stick" approach.

The quick-game play and the role-playing element of leveling yourself through progress and challenges, unlocking new guns, kill streaks, equipment, perks, pro perks and improving every facey of game-play pulls the player through tens to hundreds of hours of game play. You feel like you are progressing even if you aren't in the top 100, 000 on the leader board because, at the very least, you are making progress in your leveling, prestige and unlocks.

I could do a whole article about this number alone but instead...I think I am gonna go play SKYRIM! (lol)