Tuesday, January 3, 2012


pixel [pik-suhl]
1. the smallest element of an image that can be individually processed in a video display system.

EX. In a 2-D world, we can assume that you shrink another individual by dividing their pixels down until they reach a smaller ratio of tightly packed bits. You could reduce an individual, even a group of individual or an entire world, down into smaller and smaller bit ratios until their entire world becomes binary and could fit on a data cartridge.

The advantages of shrinking parts of the world are quite staggering. World hunger could be solved by reversing the pixelation division and blowing up a food item to enormous size. Assuming that molecules are mostly empty space, if we can expand that empty space without bursting the confines of the materials, we can create more matter. More matter means more food.

Imagine how this could solve the fuel crisis? You could shrink your space ship or expand your fuel. The world's gas crisis would be ended and exploration into sub-molecular space would be possible.

The only obstacle in this process would be in the energy source of the pixelation ray. Yet, we can assume that some form of this technology can be backwards engineered from pokeballs.

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