This
article serves two purposes: To share the nerd entertainment around
with anyone who might find it sorta interest and to keep myself in
check. To do the latter, I'll be keeping track of how much I've invested
into building my decks (I plan to have at least 2).
So, here we go into discussing my first deck being updated, which includes cards from the following purchases:
So, from these purchases I've built...
AURAMONGER DECK
The deck has gone through about several
major reconfigurations and I feel like it is really starting to take
shape. I'd love some comments and recommendations from veterans, but
keep in mind I am pretty casual.
To check out the cards in my Auramonger Deck, hit "Read More" below.
Contains 60 Cards.
CREATURES
(20 Cards: 9 White, 10 Green, 1 Artifacts)
|
My Guardian Angel. |
Deck contains. 1.
Reasons? This
little beauty's ability makes it extremely precious. Not only is it 5/5
and Flying, it can make another one of my permanents
indestructible
as long as she is under my control. How can this come into handy? Say
I've got a loaded up monster or artifact I need to win- make it
indestructible and just work on keeping Aegis Angel alive. Imagine
having multiples of this beauty? Make your enemy tear with two angels
just to destroy one permanent.
|
The Honey Badger of my Deck |
Deck contains. 4.
Reasons?
Aura Gnarlid is half of the formula to my deck. This common card's abilities
turn it into a powerhouse! Slapping an aura on another one of your
creatures? He gets a +1/+1. Pacifying an enemy monster? He gets a +1/+1.
Equip him with
Spirit Mantle? Aura Gnarlid doesn't give a poo!
|
Aura Insurance. |
Deck contains. 1.
Reasons? Odds are I am gonna lose a monster with some nifty enchantments, especially the
Totem Armor ones, or my enemy is gonna ditch one of my
Pacificisms or something even more valuable
. This card comes into play great near the middle or end of a game to ensure I have always got enchantments in my hand.
|
See you later, everything that gets in his way. |
Deck contains. 1.
Reasons? A lot
of what I do with this deck is eliminating dangerous monsters and
Daggerback Basilisk's Deathtouch makes him a big target from enemies who
don't want to lose big monsters to an otherwise mediocre card. I throw
him out late and so far he has helped me eliminate some big baddies.
|
The Footsoldiers. |
Deck contains. 2.
Reasons? At a cost of 1 Plains for a 2/1 monster it is hard to beat the practicality and simplicity of
Elite Vanguard.
|
The Last Griffin. |
Deck contains. 2.
Reasons? I got a lot of griffins between
Sacred Assault and my
Deckbuilder
but I found Griffin Sentinel to be the best for my deck because: he is
cheap Flying, Vigilance creature card that is great for attacking
(thanks to his flying ability) and defense (thanks to the fact he is
pretty much never tapped and can fly).
|
SNATCH! |
Deck contains. 1.
Reasons? This
card can help me out if I gotta monster who I know is going to die or am
about to lose a useful enchantment. A dandy card really, with decent
stats, and flying- I would like to replace one of my griffins with
another of these beauties.
|
Enchant. Draw. Repeat. |
Deck contains. 1.
Reasons? This
is a great card to play. Considering all the enchantments I have in my
deck, she can set me up with more cards, and, since I tend to run low in
my hand once I start playing enchantments,this enchantress is a great
addition to the battlefield mid-game.
|
The Wall keeps growing! |
Deck contains. 1.
Reasons? Walls make a great stall and
Overgrown Battlement has the bonus of granting me extra mana in a pinch. With two other defenders in the deck, that mana adds up.
|
Swings like a butterfly, stings like the Sword of Michael. |
Deck contains. 1.
Reasons? Flying
and Vigilance with 4/4 for 5 mana is nothing to sniff at. Combine it
with the other two angels and you have a pretty decent trio for late
game swings.
|
Squirm! |
Deck contains. 1.
Reasons? I really love the flexibility of this card in conjunction with my auras.
|
I don't get how enchanting it makes it fly- but then again who cares! It can fly! |
Deck contains. 1.
Reasons? A
great artifact creature that gels with my deck and gets +2/+2 and 3
Abilities for one enhancement? This card can be a little bit of a
stumper when I am low on mana, but is destroyer and great companion to
Aura Gnarlid later on in the game.
|
Hang up a noose and let loose! |
Deck contains. 1.
Reasons? A sinister card that can block just about anything save some black cards and red cards. It's useful in three ways: It's massive toughness blocks anything without flying, it's
Defender subtype matches up well with
Overgrown Battlement and it's tap ability can give me life in a pinch.
|
Gross. |
Deck contains. 1.
Reasons? I
need some nifty cards that can help me get more mana on the field. He
is a card that I would wanna ditch quick to get bigger monsters out for
me.
|
"Fly my pretties!" |
Deck contains. 1.
Reasons? What's scarier than putting this pretty girl on the field with a couple
Aura Gnarlids? Putting
Aegis Angel down to make this precious leader card indestructible.
|
"Watch out for that- ooh! Ah! Ee!" |
Deck contains. 1.
Reasons? The baby wall of my deck. Couples very well with
Overgrown Battlement. Not much to say, but its reach ability helps out in a pinch.
Enchantments, Instants and a Sorcery
(20
Cards: 9 White Aura Enchantments & 1 White Non-Aura Enchantment, 4
Green Aura Enchantments, 5 Green Instants, 1 White Sorcery)
|
Up and over and under the ribs with a joust! |
Deck contains. 1.
Reasons? This late game aura is fantastic and I can just imagine the blood curling fear that attaching this to an Aura Gnarlid can inspire. It alone turns him into at least a 3/3 with flying just being attached, but add on mana and it becomes devestating.
|
"Hakuna Matata!" -Lion King |
Deck contains. 1.
Reasons? Totem Armor and +3/+3? Pinch me! Seriously, if you slap this on
Aura Gnarlid he becomes +6/+6 and has Totem Armor- and since I want
Aura Gnarlid on the field as long as possible this is a great combo.
|
For when Pacify isn't enough. |
Deck contains. 2.
Reasons? Another aura I can slap on the field that can disable big bads with big bad abilities? Thank you sir, may I have another?
|
BIGGER, BADDER, BETTER! |
Deck contains. 2.
Reasons? This
old standard has worked more in my favor than it should...I've yet to
play it. But my opponents have incorrectly feared me having the card in
my hand on more than one occasion. This card makes your opponents think
twice about attacking you as long as you have a card in your hand and a
forest mana ready to go.
|
"Ancestors! Hear my pleas! Help me not to make a fool of me!" -Mulan |
Deck contains. 1.
Reasons? One plan to attach one aura comes in big handy. I can turn my
Elite Vanguard into a 3/3 monster in my second turn.
|
"No king! No king! Tra-la-la-la-la-la!" -Lion King |
Deck contains. 1.
Reasons? Another great totem armor with two great advantages; its cheap and grants first strike.
|
"Bye-bye!" |
Deck contains. 1.
Reasons? I want
more of these. This card isn't an instant but, considering it can exile
any enemy creature I don't want to deal with it, it makes up for it by
annoying the piss out of my opponents.
|
Blow a raspberry at the enemy. |
Deck contains. 1.
Reasons? Now,
this card is a nasty piece of work. Attach is to an already beefed up
Aura Gnarlid and it would allow me to soak up and destroy enemy
creatures with one big creature. This is fantastic for dealing with
saporlings and other 0/1 token creatures.
|
Dust to dust. |
Deck contains. 2.
Reasons? This card is pretty damn useful. You see the enemy play something that is gonna piss you off and make things difficult? Play
Naturalize and send it to the graveyard. Simple and sweet.
|
"I like wrestling! But I don't like fighting..." -Billy, Cage |
Deck contains. 2.
Reasons? Not only does it disable nasty enemy creatures, it enhances
Aura Gnarlid. I like to play it smartly, and play it often.
|
The metamorphosis begins! |
Deck contains. 1.
Reasons? A
cheap 1/1 aura that gets better the longer it stays on an inactive
monster. It's the winery
of enchantments.
|
Recycling is the GREEN way. |
Deck contains. 1.
Reasons? Sometimes I run into a problem of losing a card I needed to survive. This card is a great, "Nope, I'll be needing that!" kind of card.
|
What? I don't remember that card? |
Deck contains. 1.
Reasons? Journey to Nowhere's
nastier brother really, this card allows you to permanently remove an
artifact or enchantment.This is especially useful against creatures with
graveyard related abilities.
|
The sky is NOT the limit! |
Deck contains. 1.
Reasons? Another great, cheap Totem Armor that I love attaching to non-flyers. Put this on
Aura Gnarlid to stretch his reach.
|
UNTOUCHABLE-- LIKE A BOSS! |
Deck contains. 2.
Reasons? Holy crap! This card wins me matches. Attach it to
Aura Gnarlid, or any other monster with big power, and swing away. This is also a great combo for the angels, especially
Aegis Angel.
LANDS
( 20 Cards: 10 White, 7 Green, and 3 Other)
Deck contains. 7.
Deck contains. 10.
Deck contains. 3.
IDEAL 1st HAND