Showing posts with label ultima. Show all posts
Showing posts with label ultima. Show all posts

Thursday, February 12, 2015

WORD OF THE DAY! 2/12/14! (ALIGNMENTS PT. 1 LAWFUL GOOD)


lawful good [law-fuhl-gud]
noun
1. The alignment that upholds society and society's laws in the name of the greater good and prosperity for all. This alignment upholds the values of truth, justice and compassion, while striving to bring structure and security.
adjective
2. Anything that falls within the perimeter of the lawful good alignment (see 1. above).

EX. Holy crap! I am opening up a big can of worms by doing a word of the day about an alignment without explaining the other alignments but, if you have to start anywhere, I suppose Lawful Good is a good place to start.

Real life morality and ethics is complicated. So complicated that it has led many a philosopher to question the definition or validity of these terms in relationship to real humans. After all, real humans are far more enigmatic than most fictional characters because, hypothetically, we can know exactly how they feel and think about everything. In reality, one only knows one true self or that only one could possibly know one true self. Still, we categorize the way that individuals and organizations act based on what they espouse through their words and actions. In fiction, we can have debates about where characters fall upon the spectrum of good versus evil and chaos versus order.

Dungeons and Dragons uses these principles for the alignment system.

The purpose of the alignment system, at least in my opinion, is to give a guideline for players or DM in understanding character's ethics and morality to better translate them to roleplaying through the character's actions and motivations. Therefore, every character in Dungeons and Dragons is defined by their alignment. Their alignment is define along two crossing axis:

The morality axis (Good vs. Evil) and the ethical axis (Order vs. Chaos).

Good is most simply defined by altruism and the respect of other living beings and evil is by lack of altruism and a lack of respect for other living beings. Law is defined by a focus on honor and respect for society's rules and chaos is defined by a focus on individual freedom and expression. Neutrality defines the middle ground between these two extremes with true neutral having neither defined morals or ethics.

Today we're talking about the strict but idealistic alignment, Lawful Good or "the Paladin alignment" (despite the fact that a paladin can be any alignment but tend toward lawful alignments).


What's a paladin?

That's a paladin. In the literal sense.

A paladin is a holy knight that crusades in the name of good and order while wielding divine magic and martial discipline. In the dungeons and dragons sense.

A paladin, in a less literal sense or even Dungeons and Dragons sense, are righteous heroes who sacrifice their own comfort & safety to protect and promote the greater good. They can also be called "paragons".

Paladins and paragons are heroes. And (usually) they are lawful good. Because, arguably, lawful good is the most heroic alignment.

Lawful good characters strike a balance between law and good; good dictates their altruistic morality and motivates them to put others before themselves and law dictates their means to altruism through creating and/or upholding systems that promote the greater good.

Lawful good societies are built upon laws that protect and promote the populous. They build institutions to uphold the law and build further institutions to protect these institutions. The promote those that serve these institutions.

A lawful good character must strike a balance between justice and mercy and a lawful good society must strike a balance between placing importance on structures and rules creates to protect the people and the freedom of peoples these structures and rules are designed to protect.

An example of a morality-ethics based conflict for a lawful good character would be catching a hungry street urchin stealing an apple from a vendor. Law would dictate that they hand the urchin over to the authorities. Compassion would dictate a more merciful path, especially if the law is harsh on thieves, considering the specifics of the situation. After all, not all crimes are equal. A starving child stealing an apple cannot be compared to a thug robbing a carriage. As a lawful good society, it would be important to try and solve the problem on a macro scale by making sure punishments fit the crime while also seeking to create institutions that promote welfare and opportunities for the poor/downtrodden while also seeking to protect the innocent from suffering in the future.


What are some examples of lawful good characters?

Aragorn, Superman, Spock, Captain America, Robocop, Carrot Ironfounderson, Optimus Prime

So, why pick Lawful Good? You want to play a character that upholds the law, protects the weak, and serves as a paragon in his society.

And, if you don't know just how controversial alignments can be (trust me when I saw someone will take umbrage with my definitions), try to see if you agree with all of the characters in the following image. I don't. But I do agree with most of it. And that'll do!

Monday, August 4, 2014

MUSIC MON! SCIENTIFICALLY ACCURATE BETRAYAL OF SONIC AND BATMAN!


Let's start with a pretty damn metal video from AhryBES animation starring the dumbest version of Batman since Frank Miller's "Crazy Steve" from All-Star Batman. Combining Dethklok's Face Fisted with the Dark Knight is a brilliant bit of pop culture crossover madness and the animation is simultaneously revolting, arousing, and hilarious.

I can't wait to see their next project and hope it has the same ambitious scale shown in this comic-tastic piece of fanart.


I dunno if I've shared this before...but who cares!

Spoony's Ultima Retrospective is one of my favorite series online-- they have a lot of really interesting observations on game design and storytelling (so much so that Lord British is Spoony's fan), they have some fantastic skits that go above the writing and production quality called for, and the build-up to the conclusion is so good!

"What's a paladin?"


This is dedicated to my friend Clay who, coincidentally, just got himself a pet hedgehog for his 20th birthday.

It is named Anguirus and it is, admittably, very cute.

Happy birthday, dork.

Friday, December 13, 2013

SCI-FI FANTASY FRIDAY! WORD OF THE DAY! FT. LORD BRITISH AND SPOONY!

Ultima [ul-tuh-muh]
noun
1. Video game. A series of open-world sci-fi fantasy role-playing games made by its creator Richard Garriott AKA Lord British (pictured above) & Origin Systems, Inc. Several of the games of the series are considered classics & exemplars of the genre.

EX. I'd heard of Ultima a long time ago. I think all long-time gamers are, at least, vaguely aware of the series. It was a seminal part of the history of PC gaming, with several games being heralded for their story-telling and Ultima Online (1997) being the first MMO to reach 100, 000 subscribers, but the game series has not had much exposure to the average gamer in the last decade.

Ultima's creator, Richard Garriott (also known for Tabula Rasa), is one of the most interesting characters in the gaming industry. Not only did he make a name for himself with his video game series, he is also a pioneer in space tourism. In fact, after funding a trip to space for himself in 2008, he became the second person, and first American, to be a second-generation space traveler because his father was an astronaut. Lately, Garriott has been working to get publicity for his newest game,and spiritual successor to Ultima, Shroud of the Avatar: Forsaken Virtues.

And, in a move that probably made Spoony's dreams come true, he sat down with Spoony for a very special interview and they made some promotional content together. Spoony has always been a big fan and critic of the Ultima Series; check out his incredible Ultima reviews on his website or Spoony VS. The Balrog, and, apparently, Garriot is a fan of the internet's Avatar.

The videos are most intriguing because of their discussions on story-telling in the games, but are even more special than that; can you imagine getting to meet one of your childhood heroes and him asking you for input on how to better do his job?

I can't. But Spoony got to live that dream and more. Check it out.