TABLETOP TALES PRESENTS
MAGIC THE GATHERING: ORIGINS DRAFT #1
BW AURA: IMP PIMPS
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This article serves two purposes: To share the nerd entertainment around with anyone who might find it interesting and, in this case, to share my experience with Magic the Gathering: Origins.
You can find Magic Cards in super stores (Ex. Walmart, Target) but the best place you can buy your cards, meet other players, and play in events is at your local comic book store or hobby shop. I buy most of my cards at The Comic Cellar. Here is a link to its Google Maps location at 3620 Austin Peay Highway #2 Memphis, TN 38128.
And here is a link to Comic Cellar's Website
This year marks the last core set with Magic the Gathering: Origins, a set covering the origins of 5 of the most prolific Planeswalkers, the planes that transformed them when they got their spark, and the other characters/events of their past. I'm excited for this to be the set where I'm rejoining the fold and can't wait to see what sort of deck I can build by the time Return to Zendikar hits. I have feeling it is going to involve elves!
...but anyway, let's talk about what you get and do in a draft.
In the draft, we had a pod of eight players. In order to draft, each player received three packs. You take a card from the pack and pass it to the right/left with each players taking turns taking a card from each pack until there are no more cards. Rinse and repeat twice. Everybody ends up with 45 cards and uses those materials to create a 40 card or greater deck with available lands. The draft is best of three against three opponents. Based on your outcome, you are placed higher in the standing and the winner gets a prize.
And I wanted to win! So, using my knowledge of the set and lessons from the pre-release, I set out to play a fun and competent deck. This often means turning down cards that seem like obvious picks in order to pick out cards that fit your theme. My theme?
"WHITE AND BLACK AURAS: IMP PIMPS!"
I didn't pull any planeswalkers or money cards. I didn't force an archetype that I knew would be popular-- looking at you elves and artifacts! I chose to pick an unpopular archetype, an underdog, and draft heavily into strong commons and uncommons with decent removal and even more decent combos. The core of my strategy creature base with a full set of Fetid Imps, a couple bombs and auras that overwhelm and control the battlefield. Let's check it out!