Showing posts with label naya. Show all posts
Showing posts with label naya. Show all posts

Friday, August 2, 2013

TABLETOP TALES PRESENTS MY FIRST COMMANDER DECK: TIMMY THE ANIMA!

TABLETOP TALES PRESENTS
MY 1ST COMMANDER DECK: TIMMY THE ANIMA

To check out my other decks, hit the links below:


This article serves two purposes: To share the nerd entertainment around with anyone who might find it interesting and, in this case, to build a fun, casual commander deck on a reasonable budget.

That's right folks! This week we're looking at my very first commander deck list and I'll be telling you about the themes of the deck, the strategy, the alternate forms the deck could take, the contents of the deck, and finally, what sort of cards I'll be picking up in the near future. So far, I've already spent $20, here and there, on singletons for this deck, but it is otherwise hard to gauge how much I've spent on it, since many parts of its contents come from a variety of purchases, and I don't know how much more I'm willing to spend. With that said, feel free to suggest cards for this deck and future builds of this deck.

Before we continue, let me explain what Commander format is for the uninitiated; EDH (Elder Highlander Dragon) is a format that was created by fans and has become more and more popular since Wizards of the Coast embraced it with the release of the Commander sets (thus giving the format a new official name, with official rules, Commander specific cards and paraphernalia).

In Commander, you start with a Legendary Creature (like the popular Commander staple, Kaalia of the Vast, above). You designate it as your Commander.You then construct a deck, consisting of at least 99 more cards, that are all unique in the deck, except for basic lands and a few specified exceptions and only include mana costs in the color of your commander (ex. if you use Kaalia, only cards with Red, White, and Red mana costs). You shuffle up your 99 card deck and go in against at least one other opponent in a free-for-all game starting with 40 life each (as opposed to the usual 20). You can cast your Commander out of the "Commander Zone", an in-game area separated from any effects yet to be printed, and can recast your Commander onto the battlefield, at any time, by paying it's mana cost and adding an additional mana for each time you've summoned it. From there you attempt to defeat your opponents using any number of win conditions from milling to beat downs to the more obscure win-conditions.

But, like any casual format, Commander is not merely about winning; it's about expressing yourself, using your collection to create something fun, and trying to create interesting interactions around some themes. This is a format that favors Johnnys, then Timmys (which is what my deck is all about), and, rather than the usual case, favors Spikes least. For those of you wondering what Johnny, Timmy, or Spike is... CHECK OUT THIS CLASSIC ARTICLE!


You can find Magic Cards in super stores (Ex. Walmart, Target) but the best place you can buy your cards, meet other players, and play in events is at your local comic book store or hobby shop. I buy most of my cards at The Comic Cellar. Here is a link to its Google Maps location at 3620 Austin Peay Highway #2 Memphis, TN 38128.

Now that I got advertising my favorite shop out of the way, let's get down to business!

MY COMMANDER DECK:
TIMMY THE ANIMA

Every Magic player is a mix of Timmy, Johnny, and Spike, but I definitely lean toward Timmy and Johnny on the triangular spectrum. I love themes, like a Johnny should. One of my favorite themes? I wouldn't be a Timmy if I didn't love playing down big creatures. So, the theme to my first Commander deck grew out of my collection of big Naya (Red, Green, & White) creatures that I've been collecting every chance I get. I'm a Naya mage, what can I say.

Once I snagged up Mayael in a trade, I stopped collecting for a while. I hesitated. Commander is a little intimidating. I had many components of this deck in a little casual deck I'd throw out for a little fun with my other casual playing friends. But every time I went to the Comic Cellar, there'd be folks looking for a Commander game. After months of putting it off, I finally built the deck in an evening with what I had available to me.

The current theme is just winning with big creatures, but there were two other themes I considered playing around with; first, I thought about turning my Hakuna Matata deck into a Commander life-gain deck but a couple of the components I want to make that deck work out like I want are rather pricey. The other big contender for my Commander is pictured above with Uril, the Miststalker, a card that would lead me into more of an enchantment themed Commander deck that I'll probably make down the line.

Instead, I went with the far simpler strategy of smashing in my opponent's faces with big fat stupid creatures either directly or indirectly. I don't have much more to say, so let's get to this Zoo of a deck, shall we folks?

Thursday, May 9, 2013

TABLETOP TALES: DRAGON'S MAZE PRE-RELEASE! PT. 3 "HOW I COULD'VE HAD A BETTER DAY ONE."

TABLETOP TALES PRESENTS
"HINDSIGHT IS 20/20 BUT..."

To check out my other decks, hit the link below:


This article is all about how I could've performed better on my first day. There will be two sections in the article, each detailing a different set of edits I could've done to the deck (original article here) and my thoughts about how I will apply the methodology behind the edits in my next pre-release.

Thursday, May 2, 2013

TABLETOP TALES: DRAGON'S MAZE PRE-RELEASE! PT. 1 "NAYA WAR CHANT!"

TABLETOP TALES PRESENTS
MY DRAGON'S MAZE PRE-RELEASE PT. 1

To check out my other decks, hit the link below:


This article serves two purposes: To share the nerd entertainment around with anyone who might find it interesting and, in this case, to share my experiences with my fourth pre-release.


You can find Magic Cards in super stores (Ex. Walmart, Target) but the best place you can buy your cards, meet other players, and play in events is at your local comic book store or hobby shop. I buy most of my cards at The Comic Cellar. Here is a link to its Google Maps location at 3620 Austin Peay Highway #2 Memphis, TN 38128.

And here is a link to Comic Cellar's Website


I took part in my first of two Dragon's Maze pre-releases on April 27th, 2013, at The Comic Cellar. It cost me $30 ($25 if I had signed up earlier) to sign up and, for that fee, each player recieved 6 boosters packs, including a special booster pack for a chosen guild, as well as a secret guild pack that shares a color with the chosen guild from the other set. For example, if you pick Selesnya, as I did for my first event, I got a Selesnya (Green-White) Return to Ravnica guild booster and my options for a secret guild were from the second set, Gatecrash, and could have been Orzhov (Black-White), Boros (White-Red), Gruul (Red-Green), or Simic (Green-Blue). I ended up with Gruul in my pool. With these packs I had to build a forty card deck (no less than forty cards), with as many basic lands provides as I needed, and then try to win my 5 one-on-one matches, each a best of three rounds, and try to make a ranking that netted me extra packs. Players who participate to the end, even if they didn't place highly, were given a "pity" pack and other prizes. All in all, the event was well worth the admission fee for 6 hours of entertainment and yet...

Everything didn't exactly go according to plan. I am stuck in a rut and actually paid twice for this event with the same result both times-- 2 wins and 3 losses. Netting me no extra packs. As if an insult to injury, I also didn't really net any money cards. Sorry to grief, but I was a little bummed out by the end of Sunday's event. But, that doesn't mean I wouldn't do it again and don't plan on going in the future. I plan to keep on going and maybe my luck/skill will improve. I still got a Gruul and Selesnya pin...so that's something. Back to discussing the vent, sorry about the vent, but I gotta be honest-- I was disappointed in my results. Maybe looking at what I played will show the problem in the first part of my coverage of my pre-release...

On the plus side, my guild did win the maze the first day. So that's something.

Anywho, Dragon's Maze is the third and final set in the Return to Ravnica block. The machinations of the ancient dragon Niv Mizzet have been revealed-- he has discovered a maze that the solution of which will determine the future of Ravnica. In order to win, each guild has chosen a champion to complete the maze and create a new order/disorder in the City of Guilds. A fairly fun-themed small set, Dragon's Maze has all ten of the new mechanics of the set return, alongside a new mechanic that capture the flavor of the guilds and their conflicts. Let's give a short breakdown of it before we move onto talk about my deck...

FUSE- Found on split cards, cards that are technically two cards that can be cast on their own, Fuse allows them both to be cast and resolve from left to right, rather than just casting one of the spells on the card.

MY 1ST DRAGON'S PRE-RELEASE DECK
GREEN-WHITE-RED NAYA WAR CHANT DECK

This was an easy choice, but I wish I had better stuff to work with in my pool (got hosed on my creatures, both days). I chose Selesnya as my primary guild for the first day and was ecstatic to find Gruul as my secret guild. With that in mind, I hoped my non-creature spells would do enough to get my creatures through to killing blow and win me the day. I even splashed blue at one point, something I might talk about in another part of this coverage because there are some things I would've changed (could've used more creatures and less spells, I reckon).

Anywho, let's get to breaking down my first event's deck...

Here are links for the following sections:

Part 2: "AMERICAN DRAGONS"

Part 3: "HINDSIGHT IS 20/20 BUT..."

Part 4: "...LEARNING FROM YOUR MISTAKES I GOLDEN!"