1. The infliction of punishment in return for an act of wrong doing, retribution, vengeance, revenge, etc, especially with great violence or to an extreme degree.
EX. We're back with a new League of Legends article and this time we're back with a vengeance. Again. With extreme prejudice. Again.
With a revengeance.
So, let's take a look at the 1atest champion from the Shadow Isles, Kalita the Spear of Vengeance!
Long ago, even before the Ruin of the Blade King, Kalista was a legendary warrior who attempted to avert a great tragedy and was betrayed and slain by those she trusted most. She became an eternal spirit of retribution with a particular hatred towards the liars and traitors of Runeterra. Victims to such betrayal can beseech the aid of Kalista for a steep price: their souls.
But who can put a price on vengeance?
Kalista's Passive, Martial Poise, is a two-edged spear tip-- on one hand, the innate part of the passive makes Kalista unable to cancel her auto attacks once she begins her wind up but also allows her to perform a small dash every time she performs an auto attack or uses her Q that can even get her over small walls.
Also, her passive gives her a unique item for free: The Black Spear that, when picked up by an ally of her choice, allows them to become Oathsworn. Her Oathsworn teammate has an interaction with three of her abilities and, after going back to the base, she can rebuy the item, for free, to pick a new Oathsworn.
Her Q, Pierce, has no interaction with her Oathsworn but is one of her most useful abilities; a straight line skill shot that can be used to poke down opponents and secure last hits, it will also pass on the stacks of Rend (check out her E) onto the next target if she scores a kill with Pierce.
Her W, Sentinel, has a passive that gives her and her Oathsworn bonus magic damage for attacking the same opponent. It also has an activated ability that sends out a ghost-like minion to do 7 laps over a short distance. If the ghost or "soul sentinel" runs into an enemy it lets out a shriek, reveals them, and disappears. This is a useful ability for checking bushes or preventing ganks but is vulnerable to attacks from behind and can be destroyed with just two auto attacks from behind without revealing the enemy attacking it.
This ability gives Kalista the skills she needs to deal tons of damage with her Oathsworn and gives her the utility to survive given her vulnerability to ganks.
Her E, Rend, has a passive that puts a stack of Rend on a target for four seconds every time she autoattacks of Qs a target enemy. She can stack them on multiple enemies and they remain on target as long as she reattacks that target within 4 seconds. This means there really is no limit to how many stacks she can apply.
When she activates E, she deals damage based on each stack of Rend in her nearby targets and applies a slow. This secures kills, last hits, escapes, chases and generally makes Kalista one of the most dangerous ADCs in the game-- whether laning or in a team fight.
Finally, Kalista's Ult is somewhat strange but useful; Fate's Call makes her Oathsworn pull towards Kalista, making them untargetable for a few seconds, before throwing them back in either a targeted direction or the direction Kalista is facing. The Oathsworn, once thrown, stops at the first enemy and knocks up all others around them to allow for great engages and disengages.