TABLETOP TALES PRESENTS
AVACYN: BATTLE CRUISER OPERATIONAL!
To check out my other decks, hit the links below:
This
article serves two purposes: To share the nerd entertainment around
with anyone who might find it interesting and, in this case, to prove
how taking the theme of an intro pack, especially a more recent intro
pack, can not only make a passable deck, but also a powerful and fun
deck.
Today's deck is the angelic reconfiguration of my mono-white deck into a white-green deck with the Avacyn, Angel of Hope.
I spent about $13 on the Angelic Might intro pack (click this
LINK to
check out the deck list), $25 bucks for the Avacyn Pre-Release, and the
other cards are either from my collection or from various trades/gifts,
etc. I've bought one booster for Avacyn, since the pre-release, and a
buck worth of cards, so we'll call that $5.
APPROX. EXPENSE: $43
After
taking part in Avacyn Pre-Release, a couple of Sundays ago, I knew what
I wanted to
do for my first new deck for summer break. First, I broke down my
Auramonger deck, which I will probably rebuild at a later date, and
began working on a standard Angel deck. I toyed around with a mono-white
deck and a deck with a splash of green. For this iteration, I've splashed in some green and limited it to block constructed. If it doesn't live up to my
expectations, I'll break it back down and reconstruct it based on the mono-white configuration.
To see what that might look like, click the link below.
AVACYN: BATTLECRUISER DECK V. 1
With this in mind and the purchases described above, the result was...
THE WG ANGEL DECK:
AVACYN: BATTLE CRUISER OPERATIONAL!
The
deck was constructed in Standard, mostly with cards from Innistrad
block & M12. The decks themes include but are not limited to:
angels, humans, mana-get, and flickering. It is a white-green affair,
with white angels from M12 and Innistrad and humans from Innistrad. The white cards make up the muscle and removal and the green cards set up mana ramp and do a few other nifty tricks
For
those of you who don't know, flicker-effects are card effects that
involve exiling one of your own cards and returning it to the field
either immediately or at the end of the turn. The reason you would do
this is to take advantage of cards with entrance effects or to remove
negative counters, enemy enchantments, and other annoyances.
As
I always mention, I am just a casual player and I play with what I have
available to me. Thanks for reading and please comment.
Please leave comments & suggestions.
To check out the contents of the deck, click "READ MORE" below.