Showing posts with label rework. Show all posts
Showing posts with label rework. Show all posts

Friday, December 5, 2014

WORD OF THE DAY! 12/5/14! (LoL)


revengence [re-ven-juns]
noun
1. The infliction of punishment in return for an act of wrong doing, retribution, vengeance, revenge, etc, especially with great violence or to an extreme degree.

EX. We're back with a new League of Legends article and this time we're back with a vengeance. Again. With extreme prejudice. Again.

With a revengeance.

So, let's take a look at the 1atest champion from the Shadow Isles, Kalita the Spear of Vengeance!


Long ago, even before the Ruin of the Blade King, Kalista was a legendary warrior who attempted to avert a great tragedy and was betrayed and slain by those she trusted most. She became an eternal spirit of retribution with a particular hatred towards the liars and traitors of Runeterra. Victims to such betrayal can beseech the aid of Kalista for a steep price: their souls.

But who can put a price on vengeance?

Kalista is a unique marksman with a high skill level cap; with the abilities to chase down her prey, escape/kite potential gankers, and her ability to use her teammates to achieve an end makes her another interesting addition to the League.

Kalista's Passive, Martial Poise, is a two-edged spear tip-- on one hand, the innate part of the passive makes Kalista unable to cancel her auto attacks once she begins her wind up but also allows her to perform a small dash every time she performs an auto attack or uses her Q that can even get her over small walls.

Also, her passive gives her a unique item for free: The Black Spear that, when picked up by an ally of her choice, allows them to become Oathsworn. Her Oathsworn teammate has an interaction with three of her abilities and, after going back to the base, she can rebuy the item, for free, to pick a new Oathsworn.

Her Q, Pierce, has no interaction with her Oathsworn but is one of her most useful abilities; a straight line skill shot that can be used to poke down opponents and secure last hits, it will also pass on the stacks of Rend (check out her E) onto the next target if she scores a kill with Pierce.

Her W, Sentinel, has a passive that gives her and her Oathsworn bonus magic damage for attacking the same opponent. It also has an activated ability that sends out a ghost-like minion to do 7 laps over a short distance. If the ghost or "soul sentinel" runs into an enemy it lets out a shriek, reveals them, and disappears. This is a useful ability for checking bushes or preventing ganks but is vulnerable to attacks from behind and can be destroyed with just two auto attacks from behind without revealing the enemy attacking it.

This ability gives Kalista the skills she needs to deal tons of damage with her Oathsworn and gives her the utility to survive given her vulnerability to ganks.

Her E, Rend, has a passive that puts a stack of Rend on a target for four seconds every time she autoattacks of Qs a target enemy. She can stack them on multiple enemies and they remain on target as long as she reattacks that target within 4 seconds. This means there really is no limit to how many stacks she can apply.

When she activates E, she deals damage based on each stack of Rend in her nearby targets and applies a slow. This secures kills, last hits, escapes, chases and generally makes Kalista one of the most dangerous ADCs in the game-- whether laning or in a team fight.

Finally, Kalista's Ult is somewhat strange but useful; Fate's Call makes her Oathsworn pull towards Kalista, making them untargetable for a few seconds, before throwing them back in either a targeted direction or the direction Kalista is facing. The Oathsworn, once thrown, stops at the first enemy and knocks up all others around them to allow for great engages and disengages.

And she has a great alternate skin with the Bloodmoon theme that makes her look like a mix between an oni and a shinobi.

All in all, Kalista may not be able to save her lane or her Oathsworn team mate, but you'll be damn sure she'll avenge it!

Thursday, October 16, 2014

WORD OF THE DAY! 10/16/14!


juggernaut [juhg-ehr-nawt]
noun
1. An large, overpowering, and destructive force or object such as a war, a giant battleship, or athletic team.
2. Anything requiring blind devotion or sacrifice.
3. Hinduism. (Captalized) Also called "Jagannath", an idol of Krishna, at Puri in Orissa, India, annually drawn on an enormous cart under whose wheels devotees are said to have thrown themselves to be crushed.

EX. An article about juggernauts without mentioning the X-Men (well, screwed that up)?

Today, we're talking about the latest League of Legends champion to be given a visual update and rework; Sion the Undead Juggernaut.




This isn't gonna be a full write-up but I will give you the basics of his new backstory/lore and a rundown of how amazing his new abilities are:

Sion was once a great Noxian hero. Legions of Damacian soldiers fled, cowered, and died at the edge of his axe. In his final and glorious moments, he choked the life from Jarvan the First. He was entombed in a memorial as a patron hero of the Noxian soldier.

Eventually, the Noxian leaders need a hero like Sion to inspire the troops. Rather than finding a new hero, they try to resurrect an old one with horrifying results. The resurrected Sion is a mindless machine of destruction that, when turned loose, could tear entire castles down with his incredible strength and ferocity. Yet, controlling this force was too difficult for the Noxians and their own troops fell under his axe. The sight of such a hero turned into a demonstrative tool horrified and disgusted the people. Would all of the dead be repurposed in such a fashion by the Noxian elite? The creature was locked away in his memorial, which became off limits for generations, until a new group of elite Noxians came together again with the same purpose.

This time Sion's mind was returned to him in a way that gave him more self-control and would allow him to become a Noxian symbol again. Except, this time, was he a symbol of Noxian dedication or the thoughtless ambition of the Noxian nobility? And is Sion's memories catching up with him and making realize what the Noxian elite have done to him and what they're doing to the people?

Sion's rework has turned him into a very strong, if not overpowered, jungle and top lane pick in the current meta.

His passive, Glory in Death, gives him the ability to turn a death into a trade or better. I've used Sion's passive to get a kill or double kill and I've seen some success in turning it into an ace or even pentakill. When playing against Sion, you have to be ready to get some distance between your team and his corpse right after getting the small victory less you become a victim.


His Q, Decimating Smash, is a cone-shaped ability that is slow but effective at picking up last hits on groups of minions, getting foes just out of range, or setting up combos. This ability really benefits from assistance since it relies on the foes not escaping the range of the ability before you get it charged up.

His W, Soul Furnace, helps Sion build health from farming (a great ability for a jungler or any tank), and gives him the ability to create a shield that, if not destroyed, can deal some serious damage to all nearby enemies. This is a decent ability for harass and survivability but I would worry about it last.

His E, Roar of the Slayer, is a skillshot and Sion's bread and butter ability; shooting out in a straight line, it hits the first target in the line and applies a slow (great for chasing down minions and setting up Q). If it hits a minion, if it hits a non champ it knocks them back, dealing damage to all foes in the path of the knock back and slowing them. This allows for great last hits, wave clear, and pokes against enemies. I've even used this ability to get the killing blow on enemy champs by knocking a minion into them.

His ult/R, Unstoppable Onslaught, lasts for up to 8 seconds. Sion let's out a roar that can be heard by all champions and barrels in the direction of your cursor at incredible speed. If you reactivate the ability, collide with an object, or hit an enemy champ, you will stop and unleash a devastating knock up and slow to the area around you. The best part is you ignore crowd control while the ult is active and the trickiest part is steering him down a lane or river or wherever. This ult allows for great ganks, sets up teamfights, saves fellow champs, allows you to get to objectives quickly and/or allows you to escape sticky situations.

All in all, Sion's new abilities and stats really do make him an unstoppable juggernaut on the Summoner's Rift.