Saturday, July 13, 2013

NERDCULTURE SMACKDOWN! POKÉMON OF THE WEEK! JULY 12- JUNE 19/13!

#69 BELLSPROUT, #70 WEEPINBELL, #71 VICTREEBEL

When I played Pokémon Blue, my team always began by choosing Charmander because getting a Charizard was like a rite of passage, back in my day. I liked Squirte but, considering how many Water Pokémon exist in each Generation, I rarely choose Water starters. I didn't really like Venusaur, so I never chose a Bulbasaur. So, being a kid, I felt it was necessary to have a Grass Pokémon on my team that I would use as a HM 01 CUT slave, Bellsprout until I eventually got tired or how lame and his evolutions were and put them in the PC.

LAST WEEK'S POKÉMON OF THE WEEK: #304 ARON, #305 LAIRON, #306 AGGRON

But let's look at these Grass/Poison guys on their own merits, shall we...

WORD OF THE DAY! 7/13/13!

random encounter [ran-dum-en-kownt-er]
noun
1. Video Game. Found in turn-based RPG & strategy games, a player stumbles upon randomly generated encounters, usually with monsters/enemies of a specific type or level of power in an area that can be defeated for experience, gold, and/or gear.

EX. You wanna know why I wish there was a way to disable random encounters? The first example is obvious; zubats. Everyone who has played the main titles in the Pokémon series has experienced the obnoxious occurrence of having to walk through a cave and deal with any number of generic Pokémon that you've already fought/caught before. This wouldn't be a big problem if a) you didn't need to explore the cave to find rarer Pokémon & items, b) you need to go through the caves to reach other areas, and c) the level of the Pokémon are always the same. A LVL. 9 Zubat will attack you despite the fact you have a Dragonite & a Mewtwo in your party.

At least you can avoid random encounters in Pokémon with Repel items and if you are defeated you go back to the last Pokémon center you used. Unlike in the classic Final Fantasy games where you could literally find yourself ending up in the wrong area and unable to escape because every random encounter is so high level you die. You end up trapped in a loop of death. That has happened to me in Final Fantasy 3 & 4. I had to quit both games....

Y que es no bueno.