man [man]
noun
1. A miserable little pile of secrets.
EX. " Richter Belmont: Die monster! You don't belong in this world!
Dracula: It was not by my hand that I am once again given flesh. I was called here by humans who wish to pay me tribute.
Richter Belmont: Tribute!?! You steal men's souls and make them your slaves!
Dracula: Perhaps the same could be said of all religions...
Richter Belmont: Your words are as empty as your soul! Mankind ill needs a savior such as you!
Dracula: What is a man? A miserable little pile of secrets! But enough talk... Have at you!"
-Castlevania: Symphony of the Night
Saturday, August 18, 2012
Friday, August 17, 2012
WORD OF THE DAY. 8/17/12. SHARK DUMP.
Carcharodon [kahr-kair-oh-dahn]
noun
1. Man-eating shark.
EX. I don't think sharks deserve their own weeks, but I won't argue that people aren't obsessed with these Carcharodon. I blame Steven Spielberg. Ever since Jaws (1975), nerds and common folk alike have been obsessed with sharks. I find Batman fans and Batman writers are especially obsessed with sharks.
noun
1. Man-eating shark.
EX. I don't think sharks deserve their own weeks, but I won't argue that people aren't obsessed with these Carcharodon. I blame Steven Spielberg. Ever since Jaws (1975), nerds and common folk alike have been obsessed with sharks. I find Batman fans and Batman writers are especially obsessed with sharks.
Thursday, August 16, 2012
WORD OF THE DAY! 8/16/12. THE VERY FIRST POKEMON COMMERCIAL!
marketing [mahr-ki-ting]
noun
1. The act of buying or selling in market.
2. The totals of activities involved in the transfer of goods from the producer or seller to the consumer or buyer, including advertising, shipping, storing, and selling.
EX. Alright, alright, time for some grown up talk about today's subject; the very first Pokemon commercial.
It begins with the title "Strategy". A clever ploy because of dual-meaning; this trailer is under the guise of teaching you about the "strategy" of enjoying all the new Pokemon media about to slam into your face via television and stores but, more importantly, is about marketing strategy. Nintendo, 4 Kids Entertainment, and all other companies involved in the marketing of the Pokemon product, because merchandise is really the key to financial success here, did a genius job from the start to sell children on the idea of Pokemon.
Heck, I remember my first Pokemon experience. I remember getting this book at Walmart, while shopping with my Mom one day (my parents usually bought me a book when we went shopping). I had already taken an interest in animal books, monster books, and some of my earliest books/experiences were anime/manga related (I lived in Japan for two years when I was very little), so Pokemon was an obvious franchise to win my attention. I sat in the car and read the whole thing. I read the book so much that, after becoming ruined by wear and tear, I ended buying a second newer copy with information on Mew, the Elite Four, and Togepi in the back.
The important part of this story is that from the moment I read the book, I was hooked. I bought a few Pokemon cards, some Pokemon toys, and you bet your bottom dollar that I watched all of the episodes on TV, when I could catch them, and bought/played all the games. Heck, I would go so far as to say Pokemon was my first RPG and/or Strategy game experience. Not only had Nintendo won me over, again (they had me with Mario and Zelda), but with Pokemon they made me a loyal and lifelong customer.
If anything can be said of Pokemon; the marketing was genius. Over fifteen years later and we're still talking about Pokemon, still playing Pokemon games, and still buying Pokemon related products; and the marketing machine isn't done yet, every time they release a new Pokemon game or show they snag more Pokemon fans. And that's okay. Pokemon has become a staple in childhoods across the world and I think we're happier for it.
P.S. You gotta love the cheese of that commercial.
noun
1. The act of buying or selling in market.
2. The totals of activities involved in the transfer of goods from the producer or seller to the consumer or buyer, including advertising, shipping, storing, and selling.
EX. Alright, alright, time for some grown up talk about today's subject; the very first Pokemon commercial.
It begins with the title "Strategy". A clever ploy because of dual-meaning; this trailer is under the guise of teaching you about the "strategy" of enjoying all the new Pokemon media about to slam into your face via television and stores but, more importantly, is about marketing strategy. Nintendo, 4 Kids Entertainment, and all other companies involved in the marketing of the Pokemon product, because merchandise is really the key to financial success here, did a genius job from the start to sell children on the idea of Pokemon.
Heck, I remember my first Pokemon experience. I remember getting this book at Walmart, while shopping with my Mom one day (my parents usually bought me a book when we went shopping). I had already taken an interest in animal books, monster books, and some of my earliest books/experiences were anime/manga related (I lived in Japan for two years when I was very little), so Pokemon was an obvious franchise to win my attention. I sat in the car and read the whole thing. I read the book so much that, after becoming ruined by wear and tear, I ended buying a second newer copy with information on Mew, the Elite Four, and Togepi in the back.
The important part of this story is that from the moment I read the book, I was hooked. I bought a few Pokemon cards, some Pokemon toys, and you bet your bottom dollar that I watched all of the episodes on TV, when I could catch them, and bought/played all the games. Heck, I would go so far as to say Pokemon was my first RPG and/or Strategy game experience. Not only had Nintendo won me over, again (they had me with Mario and Zelda), but with Pokemon they made me a loyal and lifelong customer.If anything can be said of Pokemon; the marketing was genius. Over fifteen years later and we're still talking about Pokemon, still playing Pokemon games, and still buying Pokemon related products; and the marketing machine isn't done yet, every time they release a new Pokemon game or show they snag more Pokemon fans. And that's okay. Pokemon has become a staple in childhoods across the world and I think we're happier for it.
P.S. You gotta love the cheese of that commercial.
Wednesday, August 15, 2012
WTF WEDNESDAY! QWOP & CLOP!
WTF WEDNESDAY PRESENTS
QWOP & CLOP
Today, we're looking at two flash games; the original and the spin-off and comparing the fun to be had in these two weird and often disturbing flash games that challenge the conventions of bad controls and physics to create two truly unique experiences.QWOP sees you playing a ragdoll model of a human being, or more correctly, playing as that ragdoll human being's thighs and calves (the games only needs four keys to play) and simply trying to get the body across the 100 meter finish line. The game requires finesse; simply try to sprint and you will flip over and the race will be finished.
In QWOP, slow and steady wins the race.
CLOP is the exact same premise as QWOP, more or less, but with a little bit of a twist; you're a unicorn trying to climb up and over a hill to meet a virgin lady (unicorns are weirdly into virgins, don't ask me why). The only problem? A little butthole has cursed your legs and you can barely even sort of gambol. This game is a little more compelling and twisted; after getting pretty far up this hill...my unicorn's leg's broke.
In CLOP, slow, steady, and variation win this uphill race.
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